
I'd love to hear of some better debugging techniques. Whoever told you IE on Xbox doesn't support JavaScript is confused.

The last I checked, I was seeing "5.0 (compatible MSIE 9.0 Windows NT 6.1 Trident/5.0 Xbox)". It can help in debugging to check the erAgent string, which will contain the substring "Xbox". plug-ins, flash, ActiveX controls, etc.console.log() (calling it will kill your script execution).
#GHOSTLAB IE TRIAL#
Here are a few things I've learned, some by trial and error: In general, IE on the Xbox 360 is supposed to behave like IE 9, and you should be able to use IE 9 to test content destined for the Xbox. Gettysburg Ghost Lab, Gettysburg: See 44 reviews, articles, and 2 photos of Gettysburg Ghost Lab, one of 206 Gettysburg attractions listed on Tripadvisor. Sometimes after I make a mistake, exiting and reloading IE on the Xbox seems necessary to force the new page to be loaded.īut it works enough of the time to be useful, and I haven't found a better solution, besides just guessing at what the bugs are. Sometimes, changes I make break the page in a way that stops execution of my code, and I get no debug data, so I have to step back carefully and figure out what I did. We also enjoy highlighting and promoting exceptional indie games.


We make videos about Programming, making 2D art in Photoshop, 3D models in Blender and game development. I write debug logging code, upload a new version of my project to a public server, reload on the Xbox, watch for output using the Firebase data debugger, make changes, and repeat. Ghostlab Games is run by Beck, a Computer Scientist, Artist and Indie Game Developer. This is obviously a weird way to use Firebase, and a very lame process for debugging. Some similar solution (sending text debug info to some remote machine from the Xbox, using a JavaScript-based library) ought to work - I use Firebase because it's relatively easy and I'm familiar with it. I've had some luck writing debug logging information to Firebase ( ).
